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Alakazam Has 8 Different Cards in our Database.
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Num | Pokemon | Set | HP | Type | Category |
---|---|---|---|---|---|
2 | Alakazam | Mysterious Treasures | 100 | Psychic | Level 2 |
Ability : Power Cancel Once during your opponents turn when your opponents pokemon uses any Ability you may discard 2 cards from your hand and prevent all effects of that Ability. (This counts as that pokemon using its Ability.) This power cant be used if Alakazam is affected by a Special Condition. Psychic Guard : 50 During your opponents next turn any damage done to Alakazam by attacks from your opponents Stage 2 Evolved pokemon is reduced by 30 (after applying Weakness and Resistance). | |||||
2 | Alakazam | Skyridge | 100 | Psychic | Level 2 |
Ability : Energy Jump Once during your turn (before your attack) you may move an Energy card from 1 of your pokemon to another of your pokemon. This power cant be used if Alakazam is affected by a Special Condition. Psychic : 30+ This attack does 30 damage plus 10 more damage for each Energy card attached to the Defending pokemon. | |||||
33 | Alakazam | Expedition | 100 | Psychic | Level 2 |
Ability : Psymimic Once during your turn instead of Alakazams normal attack you may choose 1 of your opponents pokemons attacks. Alakazam copies that attack including its Energy costs and anything else required in order to use that attack such as discarding Energy cards. (No matter what type that pokemon is Alakazams type is still Psychic.) This power cant be used if Alakazam is affected by a Special Condition. Syncroblast: 80 If Alakazam and the Defending pokemon dont have the same number of Energy cards attached to them this attacks base damage is 20 instead of 80. | |||||
1 | Alakazam | Expedition | 100 | Psychic | Level 2 |
Ability : Psymimic Once during your turn instead of Alakazams normal attack you may choose 1 of your opponents pokemons attacks. Alakazam copies that attack including its Energy costs and anything else required in order to use that attack such as discarding Energy cards. (No matter what type that pokemon is Alakazams type is still Psychic.) This power cant be used if Alakazam is affected by a Special Condition. Syncroblast: 80 If Alakazam and the Defending pokemon dont have the same number of Energy cards attached to them this attacks base damage is 20 instead of 80. | |||||
1 | Alakazam | Legendary Collection | 80 | Psychic | Level 2 |
Ability : Damage Swap As often as you like during your turn (before your attack) you may move 1 damage counter from 1 of your pokemon to another as long as you dont Knock Out that pokemon. This power cant be used if Alakazam is Asleep Confused or Paralyzed. Confuse Ray : 30 Flip a coin. If heads the Defending pokemon is now Confused. | |||||
1 | Alakazam | Base Set 2 | 80 | Psychic | Level 2 |
Ability : Damage Swap As often as you like during your turn (before your attack) you may move 1 damage counter from 1 of your pokemon to another as long as you dont Knock Out that pokemon. This power cant be used if Alakazam is Asleep Confused or Paralyzed. Confuse Ray : 30 Flip a coin. If heads the Defending pokemon is now Confused. | |||||
1 | Alakazam | Base Set | 80 | Psychic | Level 2 |
Ability : Damage Swap As often as you like during your turn (before your attack) you may move 1 damage counter from 1 of your pokemon to another as long as you dont Knock Out that pokemon. This power cant be used if Alakazam is Asleep Confused or Paralyzed. Confuse Ray : 30 Flip a coin. If heads the Defending pokemon is now Confused. | |||||
79 | Alakazam | Vending Machines | 90 | Psychic | Level 2 |
Psycho Panic : 30 If the Defending pokemon is " this attacks base damage is doubled. Trans Damage : Discard all Energy cards attached to Alakazam. Move all damage counters from Alakazam to the Defending pokemon." ) |
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