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Aerodactyl Has 12 Different Cards in our Database.
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Data is Best Viewed in Landscape Orientation
Num | Pokemon | Set | HP | Type | Category |
---|---|---|---|---|---|
76 | Aerodactyl | Fates Collide | 120 | Colorless | Restored |
Bite : 20 Jet Draft : 120 Discard a Special Energy attached to your opponents Active pokemon. | |||||
53 | Aerodactyl | Dark Explorers | 90 | Fighting | Restored |
Ability : Ancient Scream Your pokemons attacks do 10 more damage to the Active pokemon (before applying Weakness and Resistance). Wing Attack : 40 | |||||
13 | Aerodactyl | Arceus | 80 | Fighting | Level 1 |
Ability : Unearth Once during your turn (before your attack) you may search your deck for Helix Fossil Dome Fossil or Old Amber show it your opponent and put it into your hand. Shuffle your deck afterward. This power can't be used if Aerodactyl is affected by a Special Condition. Hyper Beam : 30 Flip a coin. If heads discard an Energy card attached to the Defending pokemon. | |||||
15 | Aerodactyl | Majestic Dawn | 80 | Colorless | Level 1 |
Ability : Primal Claw After your opponents pokemon uses a Ability put 2 damage counters on that pokemon. Supersonic : 30 Flip a coin. If heads the Defending pokemon is now Confused. | |||||
35 | Aerodactyl | Ex Holon Phantoms | 70 | Fire | Level 1 |
1 | Aerodactyl | Ex Legend Maker | 70 | Colorless | Level 1 |
Ability : Reactive Protection Any damage done to Aerodactyl by attacks from your opponents pokemon is reduced by 10 for each React Energy card attached to Aerodactyl (after applying Weakness and Resistance). Power Blow : 10+ Does 10 damage plus 10 more damage for each Energy attached to Aerodactyl. Speed Stroke : 40 During your opponents next turn prevent all effects including damage done to Aerodactyl by attacks from your opponents pokemon-ex. | |||||
1 | Aerodactyl | Skyridge | 70 | Fighting | Level 1 |
Ability : Ancient Wind Once during your turn (before your attack) if Aerodactyl is your Active pokemon you may ignore all pokemon until the end of your turn. This power cant be used if Aerodactyl is affected by a Special Condition. Rising Lunge : 20+ Flip a coin. If heads this attack does 20 damage plus 20 more damage. | |||||
15 | Aerodactyl | Neo Revelation | 60 | Fighting | Level 1 |
Ability : Prehistoric Memory Whenever an Evolved pokemon attacks (even if its your opponents) it can use any attack from its Basic pokemon card or any Evolution card attached to it. It still has to pay for that attacks Energy cost. This power stops working while Aerodactyl is Asleep Confused or Paralyzed. Fly : 30 Flip a coin. If heads during your opponents next turn prevent all effects of attacks including damage done to Aerodactyl. If tails this attack does nothing (not even damage). | |||||
16 | Aerodactyl | Fossil | 60 | Fighting | Level 1 |
Ability : Prehistoric Power No more Evolution cards can be played. This power stops working while Aerodactyl is Asleep Confused or Paralyzed. Wing Attack : 30 | |||||
1 | Aerodactyl | Fossil | 60 | Fighting | Level 1 |
Ability : Prehistoric Power No more Evolution cards can be played. This power stops working while Aerodactyl is Asleep Confused or Paralyzed. Wing Attack : 30 | |||||
3 | Aerodactyl | Pre-Release | 60 | Fighting | Level 1 |
Ability : Prehistoric Power No more Evolution cards can be played. This power stops working while Aerodactyl is Asleep Confused or Paralyzed. Wing Attack : 30 | |||||
75 | Aerodactyl | Vending Machines | 70 | Fighting | Level 1 |
Supersonic : Flip a coin. If heads the Defending pokemon is now Confused. Spiral Attack : 40 This pokemon does 10 damage to itself. Dont apply Weakness and Resistance for the self-damage. Spiral Attack) |
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