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Magneton Has 25 Different Cards in our Database.
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Num | Pokemon | Set | HP | Type | Category |
---|---|---|---|---|---|
38 | Magneton | Evolutions | 80 | Lightning | Level 1 |
Thunder Wave : 30 Flip a coin. If heads your opponents Active pokemon is now Paralyzed. Self-Destruct : 80 This pokemon does 80 damage to itself. | |||||
53 | Magneton | Breakthrough | 80 | Lightning | Level 1 |
Static Shock : Flip a coin. If heads your opponents Active pokemon is now Paralyzed. Electro Ball : 70 Discard an Energy attached to this pokemon. | |||||
44 | Magneton | Plasma Storm | 70 | Lightning | Level 1 |
Metal Sound : The Defending pokemon is now Confused. Electro Ball : 30 | |||||
45 | Magneton | Plasma Storm | 70 | Lightning | Level 1 |
Knock Away : 20+ Flip a coin. If heads this attack does 20 more damage. | |||||
43 | Magneton | Triumphant | 80 | Lightning | Level 1 |
43 | Magneton | Stormfront | 80 | Lightning | Level 1 |
42 | Magneton | Stormfront | 80 | Metal | Level 1 |
54 | Magneton | Diamond Pearl | 70 | Metal | Level 1 |
16 | Magneton | Ex Power Keepers | 70 | Lightning | Level 1 |
Ability : Magnetic Field Once during your turn (before your attack) if you have basic Energy cards in your discard pile you may discard any 1 card from your hand. Then search for up to 2 basic Energy cards from your discard pile show them to your opponent and put them into your hand. You can't return the card you first discarded to your hand in this way. This power can't be used if Magneton is affected by a Special Condition. Magnetic Force : 10? Does 10 damage times the amount of Energy attached to all of your pokemon (including Magneton). | |||||
22 | Magneton | Ex Legend Maker | 70 | Lightning | Level 1 |
48 | Magneton | Ex Delta Species | 80 | Lightning | Level 1 |
27 | Magneton | Ex FRLG | 80 | Lightning | Level 1 |
35 | Magneton | Ex Dragon | 80 | Lightning | Level 1 |
17 | Magneton | Ex Dragon | 70 | Lightning | Level 1 |
Ability : Magnetic Field Once during your turn (before your attack) if you have basic Energy cards in your discard pile you may discard any 1 card from your hand. Then search for up to 2 basic Energy cards from your discard pile show them to your opponent and put them into your hand. You cant return the card you first discarded to your hand in this way. This power cant be used if Magneton is affected by a Special Condition. Magnetic Force : 10? Does 10 damage times the amount of Energy attached to all of your pokemon (including Magneton). | |||||
20 | Magneton | Skyridge | 70 | Metal | Level 1 |
Bounce Off : 20 If Magneton and the Defending pokemon don't have the same number of Energy cards attached to them the player controlling the Active pokemon with the fewest number of Energy cards attached to it switches 1 of his or her Benched pokemon with his or her Active pokemon. Magnetic Wave : 30+ This attack does 30 damage plus 10 more damage times the number of your Benched pokemon minus the number of your opponents Benched pokemon. (For example if your opponent has 1 Benched pokemon and you have 3 this attack will do 30 damage plus 20 more damage.) | |||||
19 | Magneton | Skyridge | 80 | Lightning | Level 1 |
Ability : Attract Energy When you play Magneton from your hand to evolve 1 of your pokemon you may move any number of basic Energy cards attached to your other pokemon to Magneton. Electric Blast : 40 You may discard all Energy cards attached to Magneton when you use this attack. If you do put damage counters equal to the amount of Energy cards removed in this way on any number of your opponents Benched pokemon in the way you like. (For example if you discard 3 Energy cards you can put 1 damage counter on 1 of your opponents Benched pokemon and 2 on another.) | |||||
22 | Magneton | Aquapolis | 70 | Metal | Level 1 |
Ability : Magnetic Fire Once during your turn (before your attack) if Magneton is your Active pokemon you may flip a coin. If heads choose 2 of your opponents pokemon that have Energy cards attached to them. Choose 1 of the Energy cards attached to each of those pokemon and switch them between the pokemon. This power can't be used if Magneton is affected by a Special Condition. Steel Wave : 30 This attack does 10 damage to each of your opponents Benched pokemon that are the same type (color) as the Defending pokemon. (don't apply Weakness and Resistance for Benched pokemon.) | |||||
28 | Magneton | Legendary Collection | 80 | Lightning | Level 1 |
Sonicboom : 20 Dont apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) Selfdestruct : 100 Does 20 damage to each pokemon on each players Bench. (Dont apply Weakness and Resistance for Benched pokemon.) Magneton does 100 damage to itself. | |||||
10 | Magneton | Neo Revelation | 80 | Metal | Level 1 |
Ability : Electromagnetic Power As often as you like during your turn (before your attack) you may take 1 Energy card attached to 1 of your Magnemites Magnetons or Dark Magnetons and attach it to a different 1 of your Magnemites Magnetons and Dark Magnetons. This power cant be used if Magneton is Asleep Confused or Paralyzed. Plasma : 30 If there are any Energy cards in your discard pile attach 1 of them to Magneton. | |||||
9 | Magneton | Base Set 2 | 60 | Lightning | Level 1 |
Thunder Wave : 30 Flip a coin. If heads the Defending pokemon is now Paralyzed. Selfdestruct : 80 Does 20 damage to each players Bench. (Dont apply Weakness and Resistance for Benched pokemon.) Magneton does 80 damage to itself. | |||||
26 | Magneton | Fossil | 80 | Lightning | Level 1 |
Sonicboom : 20 Dont apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) Selfdestruct : 100 Does 20 damage to each pokemon on each players Bench. (Dont apply Weakness and Resistance for Benched pokemon.) Magneton does 100 damage to itself. | |||||
11 | Magneton | Fossil | 80 | Lightning | Level 1 |
Sonicboom : 20 Dont apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) Selfdestruct : 100 Does 20 damage to each pokemon on each players Bench. (Dont apply Weakness and Resistance for Benched pokemon.) Magneton does 100 damage to itself. | |||||
9 | Magneton | Base Set | 60 | Lightning | Level 1 |
Thunder Wave : 30 Flip a coin. If heads the Defending pokemon is now Paralyzed. Selfdestruct : 80 Does 20 damage to each players Bench. (Dont apply Weakness and Resistance for Benched pokemon.) Magneton does 80 damage to itself. | |||||
15 | Magneton | Ex Trainer Kit 1 | 80 | Level 1 | |
54 | Magneton | Vending Machines | 70 | Lightning | Level 1 |
Microwave : Does 20 damage to 1 of your opponents pokemon. don't apply Weakness or Resistance. Then flip a coin. If heads discard 1 Energy card attached to that pokemon. |
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