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Lanturn Has 15 Different Cards in our Database.
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Num | Pokemon | Set | HP | Type | Category |
---|---|---|---|---|---|
50 | Lanturn | Sun and Moon | 110 | Lightning | Level 1 |
Confuse Ray : Your opponents Active pokemon is now Confused. Aqua Spark : 60+ If this pokemon has any Energy attached to it this attack does 60 more damage. | |||||
58 | Lanturn | Primal Clash | 100 | Lightning | Level 1 |
Dive : 40 Flip a coin. If heads prevent all effects of attacks including damage done to this pokemon during your opponents next turn. Take Down : 80 This pokemon does 20 damage to itself. | |||||
36 | Lanturn | Plasma Freeze | 90 | Lightning | Level 1 |
Special Tackle : 30+ If this pokemon has any Special Energy attached to it this attack does 30 more damage. Extreme Current: 90 Discard an Energy attached to this pokemon. | |||||
86 | Lanturn | Unleashed | 110 | Lightning | Level 1 |
Ability : Underwater Dive Once during your turn (before your attack) you may use this power. Lanturn's type is until the end of your turn. This power can't be used if Lanturn is affected by a Special Condition. Powerful Spark : 40+ Does 40 damage plus 10 more damage for each Energy attached to all of your pokemon. | |||||
18 | Lanturn | Unleashed | 90 | Lightning | Level 1 |
Confuse Ray : 20 Flip a coin. If heads the Defending pokemon is now Confused. Reflect Energy : 60 Move an Energy card attached to Lanturn to 1 of your Benched pokemon. | |||||
58 | Lanturn | Legends Awakened | 90 | Water | Level 1 |
59 | Lanturn | Legends Awakened | 90 | Lightning | Level 1 |
15 | Lanturn | Ex Power Keepers | 80 | Lightning | Level 1 |
Ability : Energy Grounding Once during your opponents turn when any of your pokemon is Knocked Out by your opponents attacks you may use this power. Choose a basic Energy card discarded from the Knocked Out pokemon and attach it to Lanturn. You can't use more than 1 Energy Grounding Ability each turn. Lightning Strike : 50 You may discard all Energy attached to Lanturn. If you do this attacks base damage is 90 instead of 50. | |||||
19 | Lanturn | Ex Legend Maker | 80 | Lightning | Level 1 |
40 | Lanturn | Ex Unseen Forces | 80 | Lightning | Level 1 |
Energy Stream : 20 Search your discard pile for a basic Energy card and attach it to Lanturn. Take Down : 50 Lanturn does 10 damage to itself. | |||||
38 | Lanturn | Ex Hidden Legend | 80 | Lightning | Level 1 |
21 | Lanturn | Aquapolis | 80 | Lightning | Level 1 |
Ability : Ion Coating You may use this power once during each of your turns (before your attack). All Energy attached to your Active pokemon becomes Energy for the rest of the turn. (This effect ends if your Active pokemon retreats or is returned to your hand.) This power can't be used if Lanturn is affected by a Special Condition. Electric Tackle : 20+ This attack does 20 damage plus 10 damage for each Energy attached to Lanturn. Flip a coin. If tails. Lanturn does 10 damage to itself for each Energy attached to it. | |||||
20 | Lanturn | Aquapolis | 80 | Water | Level 1 |
Lightning Ball : 20 Conduction : 30+ Discard all Energy cards attached to Lanturn. Flip a number of coins equal to the number of Energy cards you discarded. This attack does 30 damage plus 40 more damage for each heads. | |||||
32 | Lanturn | Neo Revelation | 80 | Lightning | Level 1 |
Ability : Submerge Once during your turn (before your attack) you may change Lanturns type to until the end of your turn. This power cant be used if Lanturn is Asleep Confused or Paralyzed. If Lanturn becomes Asleep Confused or Paralyzed after you have used this power its type changes back to . Blinding Light : 30 Flip a coin. If heads the Defending pokemon is now Confused. | |||||
38 | Lanturn | Neo Genesis | 70 | Lightning | Level 1 |
Ability : Hydroelectric Power You may make Floodlight do 10 more damage for each Energy attached to Lanturn but not used to pay for Floodlights Energy cost. This power cant be used if Lanturn is Asleep Confused or Paralyzed. Floodlight : 20 Flip a coin. If heads the Defending pokemon is now Paralyzed. |
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