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Electrode Has 21 Different Cards in our Database.
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Num | Pokemon | Set | HP | Type | Category |
---|---|---|---|---|---|
40 | Electrode | Evolutions | 80 | Lightning | Level 1 |
Ability : Buzzap Thunder Once during your turn (before your attack) you may Knock Out this pokemon and attach it to one of your pokemon as a Special Energy card. This card provides 2 Energy only while this card is attached to a pokemon. Head Bolt : 70 Buzzap | |||||
22 | Electrode | Roaring Skies | 90 | Lightning | Level 1 |
Continuous Tumble : 20? Flip a coin until you get tails. This attack does 20 damage times the number of heads. Energy Bomb: 70 You may move all Energy from this pokemon to your Benched pokemon in any way you like. | |||||
45 | Electrode | XY | 90 | Lightning | Level 1 |
Eerie Impulse : Flip a coin. If heads discard an Energy attached to 1 of your opponents pokemon. Rollout : 40 | |||||
33 | Electrode | Plasma Freeze | 90 | Lightning | Level 1 |
Ability : Magnetic Draw Once during your turn (before your attack) you may draw cards until you have 4 cards in your hand. Electro Ball : 60 | |||||
52 | Electrode | Boundaries Crossed | 80 | Lightning | Level 1 |
Static Shock : 20 Electro Ball : 60 | |||||
93 | Electrode | Triumphant | 90 | Lightning | Level 1 |
Ability : Energymite Once during your turn (before your attack) you may use this power. If you do Electrode is Knocked Out. Look at the top 7 cards of your deck. Choose as many Energy cards as you like and attach them to your pokemon in any way you like. Discard the other cards. This power cant be used if Electrode is affected by a Special Condition. Gigashock : 30 Does 10 damage to 2 of your opponents Benched pokemon. (Dont apply Weakness and Resistance for Benched pokemon.) | |||||
34 | Electrode | Triumphant | 80 | Lightning | Level 1 |
37 | Electrode | Stormfront | 80 | Lightning | Level 1 |
Flash : 20 If the Defending pokemon tries to attack during your opponents next turn your opponent flips a coin. If tails that attack does nothing. Electro Diffusion : 40+ Does 40 damage plus 10 more damage for each Energy attached to Electrode. Flip a coin. If tails discard all Energy attached to Electrode. | |||||
36 | Electrode | Stormfront | 90 | Lightning | Level 1 |
Ability : Radiance If Electrode is your Active pokemon and is damaged by an opponents attack (even if Electrode is Knocked Out) put 1 damage counter on each of your opponents pokemon. Low Current : 30 If Electrode was damaged by an attack during your opponents last turn the Defending pokemon is now Paralyzed. Swift : 60 This attacks damage isn't affected by Weakness Resistance Abilitys pokemon or any other effects on the Defending pokemon. | |||||
26 | Electrode | Secret Wonders | 80 | Lightning | Level 1 |
32 | Electrode | Ex Legend Maker | 70 | Lightning | Level 1 |
27 | Electrode | Ex Emerald | 70 | Lightning | Level 1 |
5 | Electrode | Ex Hidden Legend | 70 | Lightning | Level 1 |
36 | Electrode | Skyridge | 70 | Lightning | Level 1 |
Plasma : 20 If there are any Energy card in your discard pile flip a coin. If heads attach 1 of them to Electrode. Selfdestruct : 100 This attack does 20 damage to each pokemon on each player's Bench. (don't apply Weakness and Resistance for Benched pokemon.) Electrode does 100 damage to itself. | |||||
8 | Electrode | Aquapolis | 70 | Lightning | Level 1 |
Ability : Super Dynamo Once during your turn (before your attack) if Electrode is your Active pokemon you may flip a coin. If heads choose a Energy card from your discard pile and attach it to 1 of your pokemon. This power cant be used if Electrode is affected by a Special Condition. Swift : 30 This attacks damage isnt affected by Weakness Resistance Abilitys pokemon or any other effects on the Defending pokemon. | |||||
22 | Electrode | Legendary Collection | 90 | Lightning | Level 1 |
Tackle : 20 Chain Lightning : 20 If the Defending pokemon isnt Colorless this attack does 10 damage to each Benched pokemon of the same type as the Defending pokemon (including your own). | |||||
25 | Electrode | Base Set 2 | 80 | Lightning | Level 1 |
Ability : Buzzap At any time during your turn (before your attack) you may Knock Out Electrode and attach it to 1 of your other pokemon. If you do choose a type of Energy. Electrode is now an Energy card (instead of a pokemon) that provides 2 energy of that type. You cant use this power if Electrode is Asleep Confused or Paralyzed. Electric Shock : 50 Flip a coin. If tails Electrode does 10 damage to itself. | |||||
18 | Electrode | Jungle | 90 | Lightning | Level 1 |
Tackle : 20 Chain Lightning : 20 If the Defending pokemon isnt Colorless this attack does 10 damage to each Benched pokemon of the same type as the Defending pokemon (including your own). | |||||
2 | Electrode | Jungle | 90 | Lightning | Level 1 |
Tackle : 20 Chain Lightning : 20 If the Defending pokemon isnt Colorless this attack does 10 damage to each Benched pokemon of the same type as the Defending pokemon (including your own). | |||||
21 | Electrode | Base Set | 80 | Lightning | Level 1 |
Ability : Buzzap At any time during your turn (before your attack) you may Knock Out Electrode and attach it to 1 of your other pokemon. If you do choose a type of Energy. Electrode is now an Energy card (instead of a pokemon) that provides 2 energy of that type. You cant use this power if Electrode is Asleep Confused or Paralyzed. Electric Shock : 50 Flip a coin. If tails Electrode does 10 damage to itself. | |||||
76 | Electrode | Black Star Bw | 100 | Lightning | Level 1 |
ElecBeam : 20 Flip a coin. If heads the Defending pokemon is Paralyzed. Selfdestruct : 100 This pokemon does 100 damage to itself. |
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