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Electrode Pokemon Pictures and Ability List



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Electrode Has 21 Different Cards in our Database.

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Data is Best Viewed in Landscape Orientation
Pokemon Abilities Are In Blue Text

 

NumPokemonSetHPTypeCategory
40 Electrode Evolutions 80 Lightning Level 1
Ability : Buzzap Thunder Once during your turn (before your attack) you may Knock Out this pokemon and attach it to one of your pokemon as a Special Energy card. This card provides 2 Energy only while this card is attached to a pokemon. Head Bolt : 70 Buzzap
22 Electrode Roaring Skies 90 Lightning Level 1
Continuous Tumble : 20? Flip a coin until you get tails. This attack does 20 damage times the number of heads. Energy Bomb: 70 You may move all Energy from this pokemon to your Benched pokemon in any way you like.
45 Electrode XY 90 Lightning Level 1
Eerie Impulse : Flip a coin. If heads discard an Energy attached to 1 of your opponents pokemon. Rollout : 40
33 Electrode Plasma Freeze 90 Lightning Level 1
Ability : Magnetic Draw Once during your turn (before your attack) you may draw cards until you have 4 cards in your hand. Electro Ball : 60
52 Electrode Boundaries Crossed 80 Lightning Level 1
Static Shock : 20 Electro Ball : 60
93 Electrode Triumphant 90 Lightning Level 1
Ability : Energymite Once during your turn (before your attack) you may use this power. If you do Electrode is Knocked Out. Look at the top 7 cards of your deck. Choose as many Energy cards as you like and attach them to your pokemon in any way you like. Discard the other cards. This power cant be used if Electrode is affected by a Special Condition. Gigashock : 30 Does 10 damage to 2 of your opponents Benched pokemon. (Dont apply Weakness and Resistance for Benched pokemon.)
34 Electrode Triumphant 80 Lightning Level 1
37 Electrode Stormfront 80 Lightning Level 1
Flash : 20 If the Defending pokemon tries to attack during your opponents next turn your opponent flips a coin. If tails that attack does nothing. Electro Diffusion : 40+ Does 40 damage plus 10 more damage for each Energy attached to Electrode. Flip a coin. If tails discard all Energy attached to Electrode.
36 Electrode Stormfront 90 Lightning Level 1
Ability : Radiance If Electrode is your Active pokemon and is damaged by an opponents attack (even if Electrode is Knocked Out) put 1 damage counter on each of your opponents pokemon. Low Current : 30 If Electrode was damaged by an attack during your opponents last turn the Defending pokemon is now Paralyzed. Swift : 60 This attacks damage isn't affected by Weakness Resistance Abilitys pokemon or any other effects on the Defending pokemon.
26 Electrode Secret Wonders 80 Lightning Level 1
32 Electrode Ex Legend Maker 70 Lightning Level 1
27 Electrode Ex Emerald 70 Lightning Level 1
5 Electrode Ex Hidden Legend 70 Lightning Level 1
36 Electrode Skyridge 70 Lightning Level 1
Plasma : 20 If there are any Energy card in your discard pile flip a coin. If heads attach 1 of them to Electrode. Selfdestruct : 100 This attack does 20 damage to each pokemon on each player's Bench. (don't apply Weakness and Resistance for Benched pokemon.) Electrode does 100 damage to itself.
8 Electrode Aquapolis 70 Lightning Level 1
Ability : Super Dynamo Once during your turn (before your attack) if Electrode is your Active pokemon you may flip a coin. If heads choose a Energy card from your discard pile and attach it to 1 of your pokemon. This power cant be used if Electrode is affected by a Special Condition. Swift : 30 This attacks damage isnt affected by Weakness Resistance Abilitys pokemon or any other effects on the Defending pokemon.
22 Electrode Legendary Collection 90 Lightning Level 1
Tackle : 20 Chain Lightning : 20 If the Defending pokemon isnt Colorless this attack does 10 damage to each Benched pokemon of the same type as the Defending pokemon (including your own).
25 Electrode Base Set 2 80 Lightning Level 1
Ability : Buzzap At any time during your turn (before your attack) you may Knock Out Electrode and attach it to 1 of your other pokemon. If you do choose a type of Energy. Electrode is now an Energy card (instead of a pokemon) that provides 2 energy of that type. You cant use this power if Electrode is Asleep Confused or Paralyzed. Electric Shock : 50 Flip a coin. If tails Electrode does 10 damage to itself.
18 Electrode Jungle 90 Lightning Level 1
Tackle : 20 Chain Lightning : 20 If the Defending pokemon isnt Colorless this attack does 10 damage to each Benched pokemon of the same type as the Defending pokemon (including your own).
2 Electrode Jungle 90 Lightning Level 1
Tackle : 20 Chain Lightning : 20 If the Defending pokemon isnt Colorless this attack does 10 damage to each Benched pokemon of the same type as the Defending pokemon (including your own).
21 Electrode Base Set 80 Lightning Level 1
Ability : Buzzap At any time during your turn (before your attack) you may Knock Out Electrode and attach it to 1 of your other pokemon. If you do choose a type of Energy. Electrode is now an Energy card (instead of a pokemon) that provides 2 energy of that type. You cant use this power if Electrode is Asleep Confused or Paralyzed. Electric Shock : 50 Flip a coin. If tails Electrode does 10 damage to itself.
76 Electrode Black Star Bw 100 Lightning Level 1
ElecBeam : 20 Flip a coin. If heads the Defending pokemon is Paralyzed. Selfdestruct : 100 This pokemon does 100 damage to itself.

 


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